Intro to BSTEM

Grade Recommendations: 1-4, 3-6

What You will Learn

This Intro to BSTEM class introduces children to many applications.

  •  Topics include technology fundamentals of decentralization and consensus.
  • Python programming basics like functions, variables and loops used in programming also provide context for other pursuits like 3D modeling and Game Design.
  • Using hands on learning, with software and hardware and behind the laptop, students will learn about cryptography in American history, and its current and future technological impact.

Program Learning Strategies

BSTEM supports a blended learning strategy which includes direct instruction, interactive instruction and experiential learning.

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What is Direct Instruction?

Highly teacher-directed and among the most commonly used. This strategy is effective for providing information or developing step-by-step skills. It also works well for introducing other teaching methods, or actively involving students in knowledge constructions.

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What is Interactive Instruction?

It relies heavily on discussion and sharing among participants. Students can learn from peers and teachers to develop social skills and abilities, to organize their thoughts, and to develop Rational arguments. The interactive instruction strategy allows for a range of groupings and interactive Methods. Interactive instruction requires the refinement of observation, listening, interpersonal, and Intervention skills and abilities by both teacher and students.

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What is Experiential Learning?

It is inductive, learner centered, and activity oriented. Personalized reflection about an experience and the formulation of plans to apply learning to other contexts are critical factors in effective experiential learning. The emphasis in experiential learning is on the process of learning and not on the product.

How work

Course Content

  • Available for after school enrichment and summer camps

  1. What is Technology? (via interactive video games and discussion)
  2. Interactive video game world designed by students to compete in teams simulating barter and different forms of money, communications.
  3. Exciting interactive team-building historical activities of secret codes and cryptology.
  4. Overview of functions, variables and loops in programming.
  5. Overview of validating network with demonstration of hardware and nodes.
  6. Future of manufacturing and coding with in-class 3D Printing and Game Design interactive lessons.
  7. Students complete the course with 3D Printed item and programming and design working files.
  8. Students will be reviewing all the content of the course to reinforce their technical foundation.

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Program Policies

With BSTEM, creating a safe learning environment is our top priority. Because we are a supplementary educational program (after school), we do our best to coordinate with the schools, after school care programs, educational agencies, etc. that collaborate with our organization to provide learning services, and we endeavor to uphold the learning safety programs they have in place. Because after-school procedure can vary from school to school, we like to inform all parents of general procedures and expectations for participating in a BSTEM course.

Students are expected to participate in all class activities as presented in class. Please note that multiple missed classes can impact the student’s depth of retention of materials and concepts.

If you find that your child is having any trouble keeping up with assignments or other aspects of the program, make sure you let their teacher know as soon as possible. Please make sure to encourage your child to be proactive in informing their teacher when difficulties arise during the program so that we can help find a solution.

Students in this program are expected to maintain their adherence to their regular school code of conduct, participation, commitment to active learning and participation in the class and also integrity in your behavior in the classroom.

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